Package » Mount & Blade: Warband - Viking Conquest - 3rd Party Key. You own this package Information Apps 1 History. Additional Information. Windows 8.1 serial key blogspot. Billingtype: CD Key (3) licensetype: Single Purchase (1) status: Available (0) Apps in this package. AppID App Type Name Price Last Updated; 321300: DLC: Mount & Blade: Warband - Viking Conquest. Mount&Blade: Warband » Viking Conquest DLC » Viking Conquest Support. I just bought an HP laptop with windows 10, downloaded warband and viking conquest, bought the serial key from this website, and when i put it in the message says activation denied! After that you can activate your VC serial. You need both. Different keys. Nov 21, 2016 today, i will teach you how to install Mount and Blade warband: Viking Conquest without serial key Mount&Blade: Warband v1168: http.
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- Mount And Blade Viking Conquest Serial Key
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Archived
This is a Guide to the Mount & Blade Viking Conquest (VC) mod. I'm assuming that anyone playing VC already has a basic knowledge of Native.
Character Creation:
In a general sense, character creation in VC follows the same general rules in Native. There are two key differences, however. Firstly, while your starting attributes are much higher, you only gain a new attribute point every five levels. You get your first point at level 6 and will get an additional point at levels 11, 16, 21, and so on. Secondly, you can raise a skill up to half of the value of the relevant attribute rather than the one-third in Native. You will also gain two skill points per level instead of the single point you would receive in Native.
This means that your starting attributes matter much more than they do in Native while your starting skills won't make any difference past a certain level. As such I recommend using this guide to optimize your character.
The most important attribute in VC is charisma. You don't need an absurdly high charisma to be successful but having a reasonable amount will greatly improve your quality of life. You will need to have a big army in this game and that requires persuasion to build and leadership to maintain. I personally would never go under 12.
Strength and agility are more of a toss up. Having a strong combat character is both useful in that you can heavily influence the outcome of a battle and generally makes the game more fun. Strength is better for combat overall but VC differs from Native in that agility builds can also be quite useful. Weapon speed has a higher impact on damage in VC than it does in Native. As a result athletics and weapons mastery will have a very noticeable impact on your damage output, particularly with pierce weapons. It isn't as high as strength, but also allows you to get some top-tier party skills really high. Namely looting and path-finding. I'd say strength is slightly better but it's not your only option. Getting 9 riding and zooming around on a horse is quite fun.
Intelligence is the worst stat but it's still more viable than in Native. It's weighted a little less heavily in character creation meaning that you can get a couple more 'free' points of intelligence than you can of the other stats. Companions still are your best option for all the intelligence based party skills.
At level 13 in VC you will gain a trait which will is essentially an extra ability in battle that you can activate be pressing 'T.' Which trait you get depends on which skill of the four trait determining skills is the highest and they are as follows:
- Power Strike: Berserker, you temporarily gain more power strike and athletics after which you will be temporarily exhausted and only inflict half damage.
- Ironflesh: Strong, you gain the ability to start a shield taunt in battle. Additionally, your men become harder to wound in battle.
- Athletics: Tough, you gain the ability to start a shield taunt in battle. Additionally, your men become faster in battle.
- Inspiring: Leadership, you can shout a warcry in battle. Your men fight more fiercely (I'm not sure if this improves moral are makes then do more damage).
Which one is best really comes down to personal preference. I'm inclined to dislike berserker as I think the bonus is overkill so it's a net loss to use it because the drawback is so annoying. Keep in mind that wearing heavy equipment (i.e. mail, helmets, etc.) will reduce athletics and power strike and does have an effect on which trait you get. For example if you had 7 power strike and 8 athletics and wanted tough but you were wearing a scale lorica which reduces athletics more than it does power strike you might end up with berserker instead. This can be avoided by taking off stat reducing gear right before you reach level 13.f
Getting Started:
The goal at the beginning of the game is to only rise through the social hierarchy but to build a solid foundation for your future kingdom. This foundation must be made of money. VC is much more expensive than Native and you will need money to do literally anything and lots of it. The only way to fund your future conquests is with productive enterprises. Breweries in particular serve as the best economic cornerstone. However, you're going to need a 8000 peningas to open one, not to mention the money you'll need for a ship to move around the map and get a party together. As such, your first step will be to get some cannon fodder together to mug some bandits and take their stuff so you can make some money.
I see a lot of people asking how to recruit early in VC so here is a complete list in order of best to worst:
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- Old Sea Captain: One of these can be found in every port city intuitively right next to the port. You can recruit sailors (tier 2 skirmisher) from him for 40 peningas a piece. Sailors are trash but they're your best and cheapest early option and enough of them will do the job against even mid-tier troops.Once loaded, we select the 'sources' folder, click on 'Add' and choose the ei.cfg file. Verting to previous windows without serial key.
- Farmstead: These are neutral locations that are spread around the map. You can enter them and talk to the reeve to recruit a random number of farmers (tier 1 skirmisher) for 100 peningas. Farmers are even more trash than sailors but these are a steal price wise and you don't have many options.
- Villages: Unlike in Native you have to pay to play to recruit from villages. Depending on the disposition of the village elder this will cost you 400-600 peningas up front. You then have to pay for each individual troop, which will all be tier 1 skirmishers. Only use this if you're desperate.
- Freeing and Recruiting Prisoners: This works just like in Native except you have to pay prisoners to recruit them.. and they still might run off. However, you can use the troop quarters feature unique to VC to quarantine them overnight to make sure they stay. Freeing prisoners is cheap AND you can get great troops. The only problem is that it is unreliable (very few parties will have prisoners early in the game) and you already need to have some troops to win the battle.
After you get 150 renown and 5 relation with a lord you can recruit in his castle or town. You will recruit tier 2 spearmen unless you have a high enough relationship with it in which case you can recruit tier 3 infantry or spearmen. You can also recruit troops in mead halls (aka taverns) with 150 renown but it is expensive and most of the troops you can recruit are total trash. I would only consider Svere warriors. Veterans and spearmen are okay if you really need them.
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Keep in mind that in VC moral requires more micromanagement than in Native. Don't let your army get too big or they will start to desert. I don't let my army get over 130 unless I am going to be winning a lot of battles because they become to hard to keep happy. Also, your religion (christian or pagan) affects your troops moral. Christian troops won't like an disreputable pagan commander and vice-versa. For reference:
Pagan Troops:
- Norse faction troops
- Vikingr
- Berserkers
- Old Captains
- Sea Captains
- Svear Warriors
- Finnish Archers
Christian Troops
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- Irish faction troops
- British faction troops
- Pictish faction troops
- Saxon faction troops
- Angle faction troops
- Troops from the bandit troop tree
- Bandit Leaders
- Frankish Horsemen
- Aquitanian Skirmishers
Neutral Troops:
- Troops from the mercenary troop tree (upgrades from farmer)
- Female troops
- Ulfhedinn (maybe this only applies to the ones that you can get from the random event where they ask to join your party)
Once you have enough men to win fights just hunt bandits and sell their stuff. Get a shield and a one handed weapon for yourself ASAP as they will help you win early fights. If you win a battle against opponents wearing mail I highly recommend taking the 'take first claim on all the loot option' moral penalties be damned as you have a high chance score really good gear early on.
Investing Your Capital:
![Conquest Conquest](/uploads/1/2/5/2/125206105/989090172.jpg)
Once you have a nice stack of peningas saved up you have a few options to start making real money. It all depends on your current situation. You may want to just keep grinding and buy a productive enterprise and keep grinding. However, trading is extremely powerful in VC if you know what to do. The first thing you need to do is make you way to Friese. If you have trash troops you don't care about just disband them. It is much cheaper to travel alone. If you have some decent dudes you can stash them in troop quarters until you need them. Travel across land as much as you can as paying for passage is expensive. Once you get to Friese your trade route should be as follows:
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(the number next to each good like so: Wine(800) is a rough estimate as to its average value. Try to sell it close to this number or higher. If you can't get a good deal you might want to peddle it somewhere else)
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- Buy Jewelry(1000), Wine(800), and Salt(300) in Dorestad.
- Travel to Ribe and sell some of what you bought in Dorestad. Don't sell so much that you significantly devalue your product however.
- Travel to Tunsberg. Sell some more of what you bought in Dorestad. Buy Tar(450).
- Check in the villages around Norway for Iron(500)
- Travel around the western coast of England/Scotland. Stop in every village and check for Wool(800). This is how to make BIG money.
- Keep an eye out of any random good deals such as Honey(250)
- Stop at any towns along the way to sell and of the leftovers from Dorestad as well as what you bought in Norway/Tunsberg if it's at an acceptable price. It's fine to save the Iron and Tar but you should offload everything you bought in Dorestad.
- Return to Dorestad and sell ALL the Wool you bought and any leftover Tar and Iron. I normally buy Wool at about 20 (from villages) and sell it at around 800 which gives and insane profit. Best of all Wool doesn't change in value as easily as more expensive goods like Jewelry, it just has an insanely inflated price in Dorestad.
As soon as you can I would buy a ship so you don't have to pay so much for travel. Just continue to do this trade route and open as many productive enterprises as you can. Once you have a stable network you are ready to become a vassal!
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